Showing posts with label bouncing. Show all posts
Showing posts with label bouncing. Show all posts

Wednesday, 21 September 2011

Ball bounce no.3


Ball bounce 3 swinging handman from Bao Duong on Vimeo.




For this ball bounce i created two plans. Using coins as ball templates.
The smaller ball is a 5p, drawn to resemble a marble, i didn't give it the squash and stretch technique to test if it looks like the material. it just didn't work very well as an animation. because it would have worked better with light/shadows/sounds.
The second ball is a £2 coin. I gave this too little squash and stretch, you could barely see it in the animation.
And then i had a bit of fun by adding a little person falling from above and swinging on a rope..

35 frames. 25 FPS

Monday, 19 September 2011

Animation principles Lesson 1

Animation principles covers the basic rules and guidelines to Animating.

Practicing these ball bounces focuses on,

Timing.
How long it take for something to do, in this case, how long does the ball takes to go from the high point to the contact point ( colliding with the floor).

Spacing.
How far does it have to travel. The rate/speed of the bouncing ball.
These help you determine the number of frames you have to draw.
The faster it is, the further the frames are apart.
The slower it is, the closer the frames are together.

Most important stages to Animation is its planning stage.
While in in this stage you should think about,

Squash and Stretch.
The volume of the Ball is kept the same but the balls shape is changed to show the squash and stretch tecnique. This is exagerated to make the object real

 Motion Paths.
Mark the key frames for where you want your animation to end up.

Arc.
This is important in Animation, because what goes up, gravity brings down. Energy is used to parpell it. Also remember that the next arc wont be as high as the first one, but this pretty much depends on the type of material the object is.


 19/09/11