Showing posts with label bouncing balls. Show all posts
Showing posts with label bouncing balls. Show all posts

Thursday, 3 November 2011

Ball bounce no.4


Ball bounce no.4 from Bao Duong on Vimeo.

In my previous  attempts of doing a bouncy ball, i focused too much on designing an animation instead of practicing the ball bounce, which lead to the focus being taken away from what i can produce. This is another ball bounce i did, just focusing on the bounce of the ball. to be honesty, i am still not happy with it because at some points the gravity does not hit the ball as such as it would in real life. I will be coming back to doing another ball bounce.

Tuesday, 20 September 2011

Ball bounce no.2 bunny blown

Ball bounce 2 bunny blown from Bao Duong on Vimeo.




This was pretty much for fun :) I did a ball bounce from perception, bouncing from the cloud going towards the left corner of the screen. I also drew a bunny moving up a hill, who, unfortunately, gets hit by a missile.
This was done with 25 frames and was still too fast. 24 FPS.
I was told i should change it to 12 RPS.
Improvements would be to look more into how Bunny's hop. Also the turn of the missile could be more smooth with more frames.

 

Monday, 19 September 2011

Bouncing ball no.1


Ball bounce 1 from Bao Duong on Vimeo.



This is the first animation i did on the course. It was way too short, with only 9 frames. I tried to experiment by adding another ball bouncing behind so it looks like it is being followed. but this was not enough frames to be working with.
I was told it was also too much like a rugby ball because i had drawn it with too much stretch. In the next animation i will try using a coin to keep the volume of the ball.


Ball bounce testing from Bao Duong on Vimeo.